Magic Staff

Whether it’s your source of power gained through years of schooling or a found stick that piqued your interest on an adventure, a magic staff is a narrative gold mine.  Spin some good tales with your magic staff!

Stuff about a Magic Staff

  • materials
    • wood
      • ash, oak, maple, birch, alder, chestnut, blackwood, ebony, cherry, mahogany, dogwood, eucalyptus, ironwood, lacewood, poplar, olive, aspen, sycamore,
      • willow, hemlock, yew, pine, spruce, cedar, cypress, fir, redwood, tamarack,
    • iron, aluminum, copper, bronze, lead, silver, gold, zinc, tin, fantasy alloys, steel,
    • bone, skull, cartilage, sinew,
    • boiled leather, hard-cured fabric
    • resin,
    • stone,
  • designs, patterns, motifs
    • snakes, wolf, eagle, badger, owl, cat, lizard, elk,
  • braided, inlaid, laminated, twined, carved, chiseled, chipped, embossed, etched, entwined,
  • gems stones, obsidian, wire, leather, glass, crystal, diamond,
  • hidden blade, protruding knife end, mace-like head,
  • laminated, dovetailed, lathed,
  • feathers, leather, fur, skulls, bones, sinew, dried ears, horn, hoof, organs, blood,
  • painting, writings, runes, letters, hieroglyphs, wards, glyphs, images, charcoal lines,
  • cord, strap, lash, lanyard, tassel, twine, thong,
  • things it can open: a magic door, portal to another dimension, passage through solid stone, hole, locks, chests, closets, secret door,
  • things it can unleash: monster, a beast, a blast, energy, phantasm, element, fart (or other gas), oozing blob,  spells, force field, illusion,

Actions with a Magic Staff

Remember, when you use a magic staff for anything, you should roll the dice and use the dice charts to see how successful the effect is. Try the dice; it’s a ton of fun!

  • cast a spell, block a spell,
  • conjure a storm, summon a creature,
  • enchant someone,
  • blast a fireball, ray of cold, beam of light, fork of lightning,
  • curse, bless, call forth holy power, invoke the hand of a god,
  • spit acid, shoot magical darts,
  • smack someone on the head, block an arrow, parry an attack,

A magic staff could make your characters:

  • heal, surge with energy,
  • protected from evil or energy of some kind,
  • double in size, grow in strength
  • time travel, teleport, turn invisible,
  • communicate with thoughts, see the future, scry, glimpse beyond a closed door,
  • know something, feel something, remember something,

Environments where Magic Staves might be

  • magic labs, schools, colleges, libraries, catacombs, towers, archives, armouries,
  • castles, citadels, palaces,
  • dungeons, ancient caves, grottos, clandestine sanctuaries,
  • bottom of a well, sewer, ditch, river bank, buried in the silt of a floodplain,
  • travelling caravan, transport train, wagon, cart,
  • festival, market, town fair,
  • auction, abandoned storage locker, garage sale, estate sale, flea market, Dr. Droog’s Emporium of the Surreal,
  • town dump, junk yard,
  • archaeological dig, mass grave site, ancient battlefield,
  • bottom of Lake Winnipeg,
  • on display at a hair salon (it looks really nice and fancy)
  • in an unopened gift box,
  • airport luggage carousel,
  • used to prop open a door,
  • theatre prop room, circus wagon, gypsy tent,

Characters with Magic Staves

  • sorcerer, sorceress, witch, mage, necromancer, naturomancer, warlock, wizard, charlatan,
  • elf, gnome, dwarf cleric, faerie, cyclops, tree-folk,
  • environmentalist, hippy, green freak,
  • orc shaman, ogrewiz, kobold holy man,
  • parade leader, military general,
  • hill hermit,
  • elementalist, firelord,
  • wiccan, druid,
  • carnival magician,
  • naked hermit,
  • that weird librarian,
  • gang leader,
  • tinkerer, antique collector, trader in a lonely outpost,
  • ornery old neighbor,
  • storage locker facility manager,
  • woodland protector, forest god, tree guardian,
  • county reeve, town mayor, sheriff,

Notes on the Magic Staff

  • Give your magic staff some epic qualities which means some cool powers and also some “price” extracted when characters use it. This type of trade makes for good narrative.
  • Limit the power of a magic staff by giving it a number of magical turns, charges, energies, shots, uses,
  • Magic staves, like lots of magic stuff, may have a strong personality and can in fact be a character as well as a “thing;” check out emotional traits or other character descriptors to give the staff in your narrative a personality
  • Side effects of magic staff use:
    • blisters, welts, hives, reactions, swelling
    • age, drain life,
    • tire, weaken, hunger, thirst,
    • pass gas, take on a foul odour, bad breath, rapid hair growth, nausea, sweat profusely,
    • anger, depression, self-loathing, possessiveness,
    • accidentally summon an oozing blob
    • paranoia,
    • faint,
    • inebriation, intoxication, manic high,
    • sudden craving for biscotti and chai,
    • twitch, stutter, shiver,

Developments

  • the magic staff teleports your character somewhere to start a new adventure… how will you get home?
  • a magic staff has a personality all its own… and it wants to take over the mind of the holder of the staff; can you let it go?
  • a magic staff wants to find its original creator and urges the holder “home”
  • a magic staff may possess a set of values that it wants its holder to uphold… and it may not always cooperate
  • a powerful wizard is looking for their staff, and your character has it; what will you do?