Dreams
What strange things go on in dreams and nightmares?
The idea of “home” is loaded with narrative and autobiographical potential. It bastes us in resiliency… and baggage. How can “home” weave into your story?
In the midst of your flagging adventure, a tunnel can take you to new worlds of opportunity… or danger!! What are you waiting for?
The forest is cool and silent, and in its shadows moves the fantasy ranger, watching and stalking with an arrow ready to strike. What fantasy world could be without this mysterious character?
Planning, plotting, and designing encounters for roleplaying can be half the fun of gamemastering or participating in group storytelling. This post will help you think both inside and outside the box for ways to confront, challenge, and entertain your characters!
Designing Encounters for Roleplaying Games Read More »
A strange letter arrives in the mail. It is ominous and foreboding… just what you need for your narrative!
Letter (correspondence, mail) Read More »
Armored in plate head to toe, seated atop a mighty steed shines the paladin in righteous, holy glory. The paladin is the champion of his or her god, fighting holy wars and following a chivalrous path. Onward, truest of knights!
How would your character respond to some of these questions? Isn’t that a good question? Give it a try…
Character Interview Read More »
“And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.” Revelation 6:8… now here’s a monster for your narrative!
Horsemen of the Apocalypse Read More »
The skull is home to the mind, to thought, to ideas. It holds much mystery. What is the power of this bone structure that houses the personality of the living and what is its personality in death? What role can a skull play in your fantasy, horror, or Gothic story?