Hilly Regions

Whether you take a stroll through the hills or you’re running to the hills… it’s beautiful country. And many adventures await there!

Environment of Hilly Regions

  • hills, mounds, hillocks, crests, rises, inclines, slopes, rolling terrain,
  • grasses, tufts, clearings, meadows, elephant grass, sage, foxtails,
  • cliffs, ridges,
  • undulating topography
  • caves, holes, burrows, dens, caverns, rifts, cavity, hollow, grotto,
  • ravines, defiles, gaps,
    • rivers, falls, creeks, streams, brooks
    • marshes, bogs, swamp
      • cattails, lilypads, reeds, willows, mangroves,
  • slumps, erosion, hoodoos, formations, natural towers, scree hills,
  • fabricated: tiered plantations, terraced slope, cultivated levels,
    • rice, wheat, barley, maize, potato, pea, pulses, millet, flax, buckwheat, saffron, amaranth, canola, linseed, chickpea, lettuce, cabbage,
    • cumin, ginger, turmeric, garlic, onion, mustard,
    • orchards of plum, peach, persimmon, lemon, apple, pecan, olive, date, pomegranate, apricot, walnut, kiwi,
    • tea, coffee, hops,
    • farms with pasture, grazing land, hay stooks or bails,
  • trees
    • coniferous: pines, spruce, fir, cedar, redwood,
    • deciduous: poplar, birch, elm, ash, alder, aspen,
    • bushes: juniper, saskatoon, blueberry, hazelnut, wildrose, gooseberry, chokecherry, raspberry, thorns, briars,
    • triple canopy rainforest, primordial forest,
    • copse, stand of trees, light woods,
  • flowers
    • strawberry,
    • milkweed, dandelion,
  • animals (for more of the “character” creatures see “characters” below)
    • birds, rodents, snakes, small mammals
    • deer, elk, moose, cougar, bear,
    • insects: mosquitos, black flies, horseflies, deer flies, wasps, bees,
  • fog in the valleys, mist, low clouds, pollen, poplar fluff
  • sun, overcast, rain, waxing storm, thundershower, biting wind, gentle breeze,
  • snow, blizzard,

Stuff in Hilly Regions

  • stones, rocks, boulders, pebbles, scree, shale, mica, quartz, limestone, sandstone,
  • broken branches, trampled grass, game trails, footprints,
  • carrion, carcasse, scattered feathers, molted skins, hides, skull, splayed ribs
  • signs of civilization
    • remnants of fire pit, smouldering ashes
    • garbage,
  • castle, mansion, villa, palace,
  • plantation grounds (see environment above for some crops)
  • farms with sheep, goats, donkeys, churu, yak, cattle, mules,
  • tower, fort, outpost,
  • hamlet, one-horse town, village,
    • tent villages or small town support systems for mining, logging industries
  • camp, travellers’ cabin, way station, stopping house, inn, chalet,
  • ambush, barricade, blockade,
  • trap
    • pit, net, slide snare, tripwire, snapping jaw,
    • magical or animated vines, roots, branches
  • hideouts, secret caves, clandestine orders,
  • sanctuary, retreat, monastery, religious order, abbey, temple, shrine,
    • altar, carvings, magic circles,
  • stone carvings,
  • stairs, steps, terraces, paths, stone-laid trails, shale walks, boardwalks, handrails, cantilevered walks,
  • roads, paths, trails, country lane,
  • milemarkers, signs, posts, railings,
  • colonnades, porticos,
  • bridges, overpasses,
    • wood,
    • natural stone arch, engineered stone block
    • rope, cable, wire, swinging,

Characters in Hilly Regions

  • villagers, ranchers, loggers, trappers, hunters,
  • miners, prospectors, grubstakers, gold rushers,
  • explorers, surveyors, cartographers,
  • scouting parties, sorties, posses,
  • rednecks, hillbillies, hill people,
  • bandits, highwaymen, robbers,
  • travellers, merchants, caravans, wanderers, bards, gypsies,
  • hippies, commune folk,
  • religious recluses, zealots, missionaries,
  • rebels, freedom fighters, guerrillas,
  • humans, gnomes, elves, dwarves, dwargs (forest dwarves), kobolds,
  • orc tribes, goblin swarms,
  • faeries, sylphs, nymphs,
  • wolfmen, tree-folk, rock-kin,
  • hill giants, a lost mountain giant,
  • hill demon, devil,

Activities in Hills

  • brush fire out of control, forest fire, controlled burn,
  • cultivating land, grazing sheep, ploughing planting, slaughtering animals, building irrigation ditch, swathing,
  • banditry, thievery, ambushes, raids on caravans,
  • travel, trade routes, caravans, toll stations

Developments in a Hilly Region

  • a village is migrating to safety as they have been driven from their homes by an evil force
  • a sorcerer has exerted his nasty power over the denizens of the hill country
  • an ancient burial ground has been opened
  • a cave system recently discovered is an attraction to adventurers from the lands all around
  • a merchant caravan winds its way along a long, seldom travelled track, carrying a secret cargo that must make it to the coast safely
  • a vein of precious metal is discovered and a new frontier town is springing up in the hills
  • a rift in a hillside along a main road has opened and “swallowed up” some travellers
  • rumours abound about a magical hovel in the hills, a portal to other worlds
  • an entire hill has collapsed and fallen into the earth, opening a thousand and one caves, part of an immense underground system to explore
  • orcs in the hills have been moving farther out to find new victims to harass… and eat
  • thugs have been allowed to run rampant in the nearby hills for too long; now, their nuisance can be ignored no longer
  • the hills have become a battleground between two clashing kingdoms, the undulating hills and varied formations creating a stalemate and complex no man’s land; now sappers have created a system of tunnels to try to infiltrate the enemies lines
  • a petulant prince has ascended the throne and as king wants the hills “tamed” so he can safely hunt them; an ancient evil that has lived there since time immemorial has other plans