Tunnel
In the midst of your flagging adventure, a tunnel can take you to new worlds of opportunity… or danger!! What are you waiting for?
In the midst of your flagging adventure, a tunnel can take you to new worlds of opportunity… or danger!! What are you waiting for?
Planning, plotting, and designing encounters for roleplaying can be half the fun of gamemastering or participating in group storytelling. This post will help you think both inside and outside the box for ways to confront, challenge, and entertain your characters!
Designing Encounters for Roleplaying Games Read More »
A strange letter arrives in the mail. It is ominous and foreboding… just what you need for your narrative!
Letter (correspondence, mail) Read More »
Armored in plate head to toe, seated atop a mighty steed shines the paladin in righteous, holy glory. The paladin is the champion of his or her god, fighting holy wars and following a chivalrous path. Onward, truest of knights!
The skull is home to the mind, to thought, to ideas. It holds much mystery. What is the power of this bone structure that houses the personality of the living and what is its personality in death? What role can a skull play in your fantasy, horror, or Gothic story?
Witches, whether one believes them evildoers or healers, carry a great deal of mystery and… narrative potential. Explore this page for ideas to shape a witch in your story…
When the day is long, the journey is hard, or the battle drags on, exhaustion sets in. What will happen when your characters get tired? What will tire them so? And how will they deal with it? Write until you’re out of gas, folks!
Nothing strikes fear into your enemies like the ominous sounding name of your greatsword… Weenis Tickler!
Naming Your Weapon Read More »
A pleasant little hamlet is just the right place for the rise of evil, tyrannical power at the hands of a maniacal politician. Throw one of these into your narrative to twist up your plot!
Evil Small Town Mayor Read More »
When the way ahead looks dangerous and dismal, send the adventuring scout ahead to have a look. If he comes back, take his advice; if he doesn’t… go the other way.